Astrea

The Second Session
or: Hordes of creatures

Fern, Adrie, and Akta all decide to go to the Chapel of Many Faces to pray to their gods. Akta, not really knowing who to pray to, decided to pray to the Kelmvor, God of Death and Fern prayed to Milil to ask for a sign that he cares for bards, and that he should worship him. Adrie decided to talk to one of the local chaplins about a mysterious blue light that she saw as a child, and he said that he would look into it for her. Fern felt the presence of Milil in song, while Akta continued to feel vague presences while praying to the gods.

While hanging out at the headquarters afterwards Fern, Adrie, and Akta were approached by a merchant with the story of how he was attacked on his way into town. He described “hordes” of attackers that made him flee his cart. Merith Briarwood asked the group to go take a look at it, so she could assure the merchants that are traveling into town for the Festival. Fern and Adrie decided to go and see what they could do. Akta didn’t want to go, but decided to follow along in a stealthy manner. They got to the clearing and found clear signs of attack, including footprints that they were able to identify to go up the hill next to the road. Fern and Adrie were about to investigate, when Akta made noise in from the bushes that she was hiding in. After being found she joined the other two and they climbed up the hill.

At the top of the hill was an upturned trade wagon that had been turned into a fortress of sorts. Akta snuck up on the fort and set the backside on fire. A goblin ran out to put out the fort and consequently saw the party. This lead to an uphill assault on the fortress, where the party was being pelted by arrows, stabbed with javelins, and at one point splashed with hot oil. The battle was brought to an end by a thunder wave from Fern, which destroyed the back of the damaged wagon. The party walked in, saw the corpses of three goblins and a hole leading to presumably more goblins, and decided to take a nap.

Waking from their nap feeling refreshed at the brink of dusk, they invaded the fortress, finding just a sleeping goblin and sleeping pet giant rat, which they put down quietly. Then they moved on to the throne room, where they fought the leader of the fortress, Dib Halfling-chewer. On his “throne” they discovered a rough sketch of his “fortress”. In the prize room they found most of the loot that had been taken from merchants. Most notable from this were a healing potion and a small harp, which Fern took to be a sign from Milil.

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The First Session
Or: Caleb can't do a old man's voice

In the first session(s) Fern, Quadra, Bernard, and Adrie arrived in the town of Nightvale, and set up shop in their new headquarters. They met Merith Briarwood, the mayor of Nightvale, who welcomed them to town and asked for their help in making sure the town stays safe for the upcoming Festival of Rain. She specifically asks for them to help control the goblin population, telling them she will give them 3 silver for every pair of goblin ears they bring her.

While they wait for work to come in, some members of the party decided to explore town. Bernard decided to go a visit the local blacksmith, Geralt, to inquire about the quality of work that can be completed. The blacksmith told him that he would be able to make any weapons that Bernard might need. Bernard, having blacksmithing experience himself, challenged Geralt to a duel. The master smith laughed, and told Bernard that perhaps they could have a friendly competition during the festival.

Meanwhile, Fern made a beeline for the nearest tavern, the The Diamond Flask. Thinking that he could hold his alcohol, he ordered the strongest drink. Fern proceeded to drink a shot of Dragon’s Stupor, believing it to be a weak drink, and got drunk.

Back at headquarters Bernard had come back just in time to meet the first person that has come to them in need. An old farmer, Abernathe (who sounds like a british fop), asks them to find and kill the giant rats that have been eating all of the grain. The group collects Fern, and then rides out to the farm. They explore the farm and the barn, discovering a hole in the floor of the barn that leads to a network of caves that were occupied by a bunch of giant rats. After fighting to through the caves they came upon a cave that contained goblins as well as rats. After the hard fight the group decided to take a short rest, and move Fern back to the barn so he can rest more.

After stowing Fern back in the barn with the horses, the rest of the group goes back through the cave system. They come upon a room where the wall partly collapsed, which allowed access to the caves. The room appeared to be a library, though most of the books were rotting or broken. In the room were some goblins, who were in the process of burning the books. Also in the room there was another walled off room containing just abed and shackles. This roomed opened into an entrance hall, which lead out to a forest clearing near the farm, and to the final room of the dungeon. This room contained a an altar with a stone skull on it, a large embossed symbol of a skull topped mace, and a number of goblins. After the goblins had been killed the room was examined, but all of the goblins were resurrected. After they were killed for a second time, Quadra smashed the skull and the group went back to Abernathe, who took them back to town. He gave them a small amount of money, and promised them some more food and such at his stall during the festival.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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